American Chopper 2: Full Throttle | |
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Developer(s) | Creat Studios |
Publisher(s) | Activision Value |
Platform(s) | GameCube |
Release date(s) | NA November 29, 2005 |
Genre(s) | Racing |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
American Chopper 2: Full Throttle is motorcycle enthusiast's game based on Discovery Channel's hit TV series. Gamers take on the role of Paul Sr., Paulie, Mikey or Vinnie and are challenged to build four choppers for an upcoming motorcycle competition. All the while, gamers must compete in family battles, races and other biker challenges in order to earn bike parts and the respect of Paul Sr. Players test their custom creations at the final showdown.
This game required XFB Real for FMVs to show up. Mostly fixed with Hybrid XFB in 5.0-5874, but purple frames still appear between clips unless XFB to Texture Only is disabled.
The Widescreen Hack does not work with this title. This Gecko code will enable 16:9 mode for races.
04004900 C022B744 04004904 EC000072 04004908 D01F04AC 0400490C 4803F058 04043960 4BFC0FA0
Only configuration options for the best compatibility where they deviate from defaults are listed.
Config | Setting | Notes |
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Store XFB Copies to Texture Only | Off | Avoid purple frames between video clips |
The graph below charts the compatibility with American Chopper 2: Full Throttle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-422 | Windows 10 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 1070 | Aside from the Real XFB requirement, pretty much perfect. The paint job aspect may need EFB Copies to RAM, but I couldn't torture myself that long. | JMC4789 |